
His gimmick mainly relies on dishing out heavy damage and being uncontrollable.
Design and skills are inspired by Champion Zoran, from Social Point's defunct game Champions Destiny.ZHC is an average Nature attacker. He is easily denied by everything except CDA and Total Blind. As he is a Thunder monster, heavy-hitting Earth attackers like Yoroi will take him down easily. Beast and Erder can take tons of hits from him, as almost all of Dr. Wattz, and prevent him from being controlled.
Froma can apply Evasion to protect Dr. Damage Boosters like Zorky and Miserus can apply damage boosts to Dr Wattz to deal tons of damage. Recommended Relics: Jasastur's Mask, Eeltron's Mask, Thetys' Armor, Morgz's Armor, Nebotus' Armor Recommended Allies Recommended Runes: 3 Strength 2 Strength, 1 Speed/Team Speed Behind You / Halt! (Behind for 50 Thunder dmg + Shock + Daze, 49s, 1 CD) / (Halt for AoE 35 Thunder dmg + Shock, 46s, 2 CD). Try to Catch Me! (40 Special dmg, 0s, 0 CD). For the Science (AoE 45 Thunder dmg + Daze, 58s, 3 CD). Wattz This! ( 70 Thunder dmg, 36s, 2 CD). Recommended Moveset Dastardly Deeds of Doom
Easily denied by everything except CDA and Total Blind.Few negative effects, relying heavily on raw damage.Has a decent 0s, 0 CD move meaning he’s fine against Stamina Removal.Highest Single-Target Damage Output for a Original Mythic (ied with Metalbeat and JoshDub).Highest AoE damage output for an Original Mythic (Tied with Cyberiel, Kawthor, Yoroi, Brutalizer and Vastus).Wattz is rather bland and mediocre, but still quite solid. He can protect himself against Cooldowns, but a Control Immunity ( Possession, Corruption, Stun, Freeze, etc.) would have suited this monster better. His movepool is a little old-fashioned, but he's not a bad monster by any means.
He has the highest AoE and single target damage output for an original mythic. His battle tactic is to simply deal loads of Damage to the enemy team. Wattz is an Attacker belonging to the Thunder Element.