

One of these companions is an optional support character, which depends on what quest the player is performing, while another companion can be chosen by the player out of a roster of monsters, pets, and golems. The player controls the unnamed main character, and is assisted by up to two companions.

Like previous games in the Mana series, Legend of Mana displays an angled top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures. Legend of Mana was directed by series creator Koichi Ishii, designed by Akihiko Matsui, and produced by veteran Square director and producer Akitoshi Kawazu.

Most notably, it gives the player the ability to shape the world’s structure through the Land Make system, generating regions and quests in a non-linear gameplay system rather than a strong main plotline. While incorporating action role-playing elements from the prior games in the series, such as real-time battles, Legend of Mana has its own distinct style of gameplay. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa’Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.
